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7 Nov 2011

Catch-Up

This post bridges the small gap of offline development since my post on Wednesday.

Little Loud

On Thursday, Kerry (@reallyfancy), the lead developer from Little Loud, came in to demo a few of the companys applications. She spoke to us about mobile application development, usability, user experience, and accessibility. It was a brilliant session - I got a lot out of it, along with three pages of notes in my sketchbook!

The main applications she demo'd were:

Initial Ideas

I'm a tad bewildered at this point - there are so many options available to me, I can do so much! Right now, I'm trying to contain the mess; below I've written down a list of the most tangible concepts.

  • Non-Linearity
  • Augmented Reality
  • Superimposition
  • Gesture hints
  • Epic tales
  • Subscription-based
  • 'Easter Eggs'
Notes

I took the opportunity to register myself a free Apple Developer account, which gives me access to certain design/developer material that cannot be viewed by the public. I intended on doing this a while ago, but never got around to it - thank you brief for giving me the bump I needed!


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